Constructing Ramped Difficulty in Gameplay [2014]
IGDA
Designing for Game Monetization from Day One [2015]
Designing NPC Control Systems [2014]
Game Design – Multiplayer Economies [2014]
Game Design: Monetizing [2014]
Managing Scale in Multiplayer Games [2014]
Mobile Game Production [2014]
New Gameplay, Old AI [2015]
The Evolution of the Videogame RPG [2015]
The Evolution of Videogame Design [2014]