Best Practices in Finance [2003]
IGDA
Best Practices in Human Resources [2003]
Best Practices in Promotion and Marketing [2003]
Best Practices in Resource Management and Scheduling [2003]
Business Sustainability: Best Practise Guidelines [2018]
Business and Legal
Contract Walk-through: Effects on Quality of Life [2006]
Copyright Enforcement Through the U. S. Digital Millennium Copyright Act [2016]
Crediting Standards Guide ver 9.2 [EN/JP] [2014]
Developer Credit
Evolution of Entertainment Whitepaper [NPD, 2019]
Partner
Game Design: Monetizing [2014]
Game Developer Intellectual Property Primer [2014]
Gamer Segmentation Report [NPD, 2018/2019]
Get a Laywer D@*!&t (or Common Legal Pitfalls for Game Devs) [2015]
IGDA Business and Legal SIG: Position on Trademarks [2014]
IGDA-AIAS Amicus Brief [2010]
IP Rights Whitepaper [2003]
Marketing for Game Developers Who Like to Score Big [2013]
Mobile Gaming Report [NPD, 2019]
Press Release: Interactive Entertainment Organizations File Brief in Support of Video Games’ First Amendment Rights to Supreme Court
Publishers: Who Needs Em [2014]
Staying Creative in the Game Business [2014]
Strategy, Marketing, and Negotiations – Business 101 for Indies [2014]
The Art of The Negotiation [2015]
Think Like a Start Up vs a Game Studio [2014]
Video Game Audits: What You Need To Know [2014]
What is VAT and How It Works on the Sale of Mobile Application [2015]
Why Crunch Mode Doesn’t Work: Six Lessons [2005]